[1] Melee
Toggle Melee List
Hell Dagger
Damage: 60
Attack speed: Fast
Starter melee weapon of Rushing class.
Attack speed: Fast
Starter melee weapon of Rushing class.
Ancient Axe
Damage: 125
Attack speed: Normal
Has cleave attack, which damages several enemies in the radius.
This weapon is a reward for Quest 5.
Attack speed: Normal
Has cleave attack, which damages several enemies in the radius.
This weapon is a reward for Quest 5.
Lord's Sword
Damage: 80
Attack speed: Normal
Starter melee weapon of Religious class.
Attack speed: Normal
Starter melee weapon of Religious class.
Usual Wrench
Damage: 154
Attack speed: Slow
Starter melee weapon of Provident class.
Attack speed: Slow
Starter melee weapon of Provident class.
No notes.
[2] Handguns
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Pistol
Damage: 14
Attack speed: Fast
Starter weapon.
Attack speed: Fast
Starter weapon.
Rail Handgun
Damage: 300
Attack speed: Slow
Has piercing attack.
Attack speed: Slow
Has piercing attack.
Python
Damage: 100
Attack speed: Slow
Has a scope.
Attack speed: Slow
Has a scope.
Blaster
Damage: 5
Attack speed: Normal
Starter weapon.
Doesn’t need any ammo.
Attack speed: Normal
Starter weapon.
Doesn’t need any ammo.
No notes.
[3] Light Guns
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Submachine Gun
Damage: 10
Attack speed: Fast
Has automatic/burst shooting modes.
Attack speed: Fast
Has automatic/burst shooting modes.
Akimbo
Damage: 24
Attack speed: Fast
Has doubled ammo.
Attack speed: Fast
Has doubled ammo.
Shotgun
Damage: 120*
Attack speed: Slow
Has automatic/pump shooting modes.
Pump mode has higher accuracy, when automatic has higher fire rate.
Attack speed: Slow
Has automatic/pump shooting modes.
Pump mode has higher accuracy, when automatic has higher fire rate.
Crossbow
Damage: 120
Attack speed: Normal
Has a scope.
Attack speed: Normal
Has a scope.
* Shotgun – Damage is cumulative: 12 pellets, 10 damage each.
[4] Heavy Guns
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Assault Rifle
Damage: 40
Attack speed: Normal
Has grenade launcher.
Attack speed: Normal
Has grenade launcher.
Minigun
Damage: 45*
Attack speed: Very Fast
Doesn’t need reloading.
Attack speed: Very Fast
Doesn’t need reloading.
Squad Automatic Weapon
Damage: 40
Attack speed: Fast
Slow reloading, but heavy firepower.
Attack speed: Fast
Slow reloading, but heavy firepower.
Sniper Rifle
Damage: 500
Attack speed: Slow
Has a scope and extremely high damage.
Attack speed: Slow
Has a scope and extremely high damage.
* Minigun – Damage is cumulative: 3 pellets, 15 damage each.
[5] Explosives
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Rocket-Propelled Grenade
Damage: 120
Attack speed: Slow
Slow reload, explodes on impact.
Attack speed: Slow
Slow reload, explodes on impact.
Satchel Charge
Damage: 140
Attack speed: Normal
Charges are stackable.
Attack speed: Normal
Charges are stackable.
Grenade Launcher
Damage: 120
Attack speed: Fast
Secondary attack switches smoke trail colors.*
Attack speed: Fast
Secondary attack switches smoke trail colors.*
Trip Mine
Damage: 180
Attack speed: Slow
Laser beam trap, explodes when beam is interrupted.
Attack speed: Slow
Laser beam trap, explodes when beam is interrupted.
Hand Grenade
Damage: 160
Attack speed: Normal
Do not hold it for too long.
Attack speed: Normal
Do not hold it for too long.
* Just for fun 🙂
[6] Experimental Guns
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Gauss Rifle
Damage: 75
Attack speed: Slow
Primary attack shoots beams, which are reflected off walls.
Secondary attack charges the gun, very powerful piercing blow is shot on release.
Attack speed: Slow
Primary attack shoots beams, which are reflected off walls.
Secondary attack charges the gun, very powerful piercing blow is shot on release.
Plasma Rifle
Damage: 40
Attack speed: Fast
Plasma blasts on impact damaging all enemies in area of effect.
Attack speed: Fast
Plasma blasts on impact damaging all enemies in area of effect.
Shock Rifle
Damage: 50
Attack speed: Normal
Alien weapon. Recharges by itself.
Attack speed: Normal
Alien weapon. Recharges by itself.
Flamethrower
Damage: 100
Attack speed: Very Fast
Sets enemies on fire in area of effect.
Attack speed: Very Fast
Sets enemies on fire in area of effect.
No notes.
All attack speeds are relative to other weapons in the same category.
Number of category is the same as in the game.
Number of category is the same as in the game.
This data is based on version 1810.