Monsters

Panther

HP: 80
Attacks with claw strike, jump attack. Very fast.

Houndeye

HP: 40
Attacks with sonic charge. Increases its damage by grouping up in squads with other hounds.

Grunt

HP: 90
Attacks with self-homing hornets. Has armored parts of his torso.

Zombie

HP: 80
Attacks with claw strike. Runs fast, has double claw strike attack and bullet damage reduction.

Gonome

HP: 100
Attacks with gut throw, claw strike. Has wide-spread attack.

Controller

HP: 40
Attacks with electric rings and ball lightning. Ball lightning is a self-homing attack.

Pit Drone

HP: 70
Attacks with spikes and claw strike. Drone projectiles are very fast.

Pantagruel*

HP: 600
Attacks with two miniguns firepower. Has a shell protecting from bullets and melee attacks.

Bullsquid

HP: 60
Attacks with acid spit, bite and tail whip. Can rush towards enemies.

Slave

HP: 45
Attacks with electric charge and claw strike. Needs less time to charge as wave increases.

Trooper

HP: 80
Attacks with shock projectiles and spore grenades. Can crouch.

Gargantua*

HP: 5000
Attacks with two flamethrowers and ground stomp. Immune to fire damage.

All values of HP here are initial, it means HP will grow as wave increases.

Gargantua & Pantagruel

* Gargantua is called by an ancient book (it is somewhere on the map). He’s armed with 2 Flamethrowers and has 2 special attacks: stomp and kick.
Stomp pulls enemies closer to him and kick does the opposite.
Basic health is 5000 HP, but it’s heavily increased by wave number and player count in boss area (+75% HP per player).

* Pantagruel appears every 5th wave usually starting from wave 10. He’s armed with 2 Miniguns and has 1 special attack: directed stomp.
Directed stomp moves quickly towards enemy and damages him. Loot drop chance is only 33% on Hardcore difficulty.
Immune to bullets and melee damage. Use explosives and other types of weapons to defeat him.

Champion Monsters

This is a rare monster type which has x10 hit points. You can distinguish this type by his yellow-colored glowing shell.
Champions have 50% higher money, experience rewards and also are able to drop items with 30% chance.
This special monster is able to appear on wave 10 and higher with a very low 0,5% chance. Chat notification appears when champion is spawned.

Mage Monsters

“Mage monsters appeared…” means some of the monsters this wave will have buffs on them.
Mage monsters are able to appear only on wave 25 and higher (except when it’s Boss Wave**).
Buffed monsters have 50% higher money and experience rewards. You can distinguish monster type by his colored glowing shell.
Here is the list of all monster buffs:

  • Poisonous – monster attack is poisoned, poison deals to player 10 damage over 10 seconds and disables his HP regeneration;
  • Radioactive – all players in radius 512 units will lose 2% of their health every 2 seconds;
  • Toxic – monster attack is toxic, toxin deals to player 10 damage over 4 seconds and reduces his defense rate in a half;
  • Burning – monster attack ignites players, burning deals to player 20 damage over 4 seconds;
  • Freezing – monster attack freezes players making them move slower and dealing them 12 damage over 6 seconds;
  • Tough – tough monsters have double hit points;
  • Invisible – invisible monsters have a thin aura around them, it’s the only way to detect them;
  • Healing – healing monsters have a healing aura, restoring 4% hit points to all monsters in 512 units radius;
  • Lunatic – lunatic monsters are 25% faster.

​** Boss Wave – After wave 50 even Boss Wave can have Mage Monsters. Pantagruel is able to get buffs.

This data is based on version 1810.