
Powerful warrior. Armed with dark techniques.

Mana cost: 100% of your lifesteal.
You steal HP each time you hit enemy.
Mana cost and healing depends on damage you made.
Lifesteal: 5% of your damage.
You can’t recover more than 50 HP.
Sorcery increases HP you steal and decreases mana cost.

Mana cost: 2 MP.
Each hit increases your run speed and damage.
Maximum damage bonus: 30%.
Maximum speed bonus: 45.
Stacks: 3 times.
Stacks duration: 5 seconds.
Each 20 Sorcery you will get an extra stack.
Sorcery increases damage and speed bonus.

Mana cost: 80% of maximum MP.
Extremely high damage reduction.
No critical hits when affected by Rush.
Damage reduction: 95%.
Duration: 4 seconds.
Duration stacks with multiple casts.
Sorcery increases duration of the skill.
Using will break the invisibility.

Fallen angel with burnt face. Great sorcerer.

Mana cost: 5% of maximum MP.
Heals you and allies in radius each 3 seconds.
Aura healing: 3% of ally max HP.
Aura radius: 384 units.
Sorcery increases HP healed and aura radius.
Using will break the invisibility.

Mana cost: 4% of maximum MP.
Damages enemies in radius each 2 seconds and gives you damage bonus.
Aura damage: 4% of enemy max HP.
Aura radius: 512 units.
Damage bonus: +1%.
Sorcery increases aura damage, radius and damage bonus.
Using will break the invisibility.

Mana cost: 40 MP.
Creates angelic defender.
Can be healed with Prayer or Salvation.
Angel health: 125 HP.
Angel regeneration: 4% of maximum HP each 2 seconds.
You can send angel back to heaven by using
Lord’s Sword secondary attack.
Sorcery increases angels health.
Using will break the invisibility.

Human from another realm. Strong support.

Mana cost: 35 MP.
Creates bag with medkits in front of you.
Bag healing: 10 HP.
Charges: 3.
Sorcery increases HP bag heals.
Using will break the invisibility.

Mana cost: 35 MP.
Charges: 2.
Creates ammunition bag in front of you.
Contains: 2 of .357, 15 of 9mm,
2 of shotgun ammo and 1 crossbow bolt.
Using will break the invisibility.

Mana cost: 50 MP.
Creates a turret in front of you.
Turret durability: 100 HP.
Turret regeneration: 4 HP each 2 seconds.
Attack speed: 2 shots per second.
Attack damage: 15 HP.
Attack range: 1024 units.
Usual Wrench attack functions.
Primary: heal turret.
Secondary: destroy turret.
Using will break the invisibility.
All values are initial, the most of them are increasing with Sorcery ability upgrades.